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Printable Handouts
Navigable Slide Index
- Introduction
- About Fuel Industries
- Marketing evolution
- Outline of presentation
- History of games
- Sport games
- Pong
- Gaming today (1)
- Gaming today (2)
- Gaming today (3)
- Games vs. films
- Gaming industry value
- Entertainment brands ecosystem
- Dallas relationship diagram
- 24 relationship diagram
- Microsoft's Natal
- The aspect of shared experience
- Branded games - history and future
- Pong today
- The nature of experience
- Flow experience and game design
- Clear goals
- Concentrating and focusing
- Loss of the feeling of self-consciousness
- Distorted sense of time
- Feedback
- Balance ability level and challenge
- A sense of personal control
- Intrinsically rewarding
- People become absorbed in their activity
- Synthetic experiences: do they "feel" real?
- Real vs. imagined: awe
- Real vs. imagined: affection
- Real vs. imagined: sadness
- Who is playing?
- What are they playing?
- How to play
- In-game advertising
- Key providers
- An increase in key brand metrics
- Product placement: Nokia
- Alignment
- Alignment: imaginary example
- Advertising within virtual worlds
- Game tie-in
- Example: World of Warcraft and Pizza Hut
- Providers
- Custom games
- Example: Vans SK8
- Custom games objectives
- Family Guy vs. American Dad
- FedEx custom game
- Johnson & Johnson's custom game
- Reaching audience: buy or build?
- Finding your voice
- Casual and online
- Casual
- Casual: examples
- Console and pc gaming
- Top Console/Handheld Games 2008
- Current generation of consoles
- Mobile and handheld gaming
- Evolution of mobile gaming
- Handhelds
- Advances in mobile gaming
- Augmenting reality
- Enabling live experiences
- Virtual worlds and MMORPG (1)
- Hype cycle for emerging technologies
- Virtual worlds, real money
- Some "traditional" examples of virtual worlds
- Other categories
- Social web gaming
- Alternate reality gaming
- McDonald's fairies and dragons
- What's in the happy meal
- Fairies and dragons web portal
- Fairies and dragons online games
- The sounds of fairies and dragons
- Entourage - Viking Quest
- Viking Quest: Kevin Dillon's video
- Viking Quest: the video game
- Nokia - the passenger
- All Girl Star Squad - introduction
- All Girl Star Squad - web site
- Spark City
- All Girl Star Squad - video
- Jakks Pacific - Girl Gourmet
- Girl Gourmet in Spark City
- What's next?
- Questions?
Topics Covered
- Why we play
- Who plays
- How to play (as a brand)
- Types of play
- The future of play
Talk Citation
MacPhedran, S. (2009, July 30). Brands and play [Video file]. In The Business & Management Collection, Henry Stewart Talks. Retrieved November 18, 2024, from https://doi.org/10.69645/AQCL1524.Export Citation (RIS)