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0:04
I work at NASA and I'm part of the Small Business Innovation Research (SBIR) and Small Business Technology Transfer (STTR) program in which we provide a service. We provide technical and financial assistance to small businesses through SBIR and to collaborations between small businesses and research institutions through STTR in order to help them to develop their technology in ways where they just don't have the resources to do so. And our hope is that after we help fund the development of that research, it eventually gets taken over by a private investor or a public investor, which could be a NASA program manager or even a program manager at another government agency. The ultimate goal, of course, is infusion where the NASA program manager doesn't just fund it further but they actually infuse it into a NASA mission or the Department of Energy Program manager infuses it into a solar panel or fuel cell or a Department of Transportation Program Manager infuses it into a road or a bridge. Besides infusion, other ultimate goal is commercialization where the private investor doesn't just fund it further, but they actually get it online or in person in buildings for sale to individuals and organizations.
1:14
We're a seed-phased funding program where you receive a little bit of money for a short period of time and then Phase 2 more money for a longer period of time. We have multiple post-Phase 2 options. Hopefully you get to Phase 3 where someone, private or public investor, takes over the funding and hopefully beyond that you reach infusion commercialization.
1:36
My minimal viable team is as CXO, chief experience officer, to have two sub-teams: the digital experience team and we have many more people beyond the people that you see on the right because we have a host of contractors and software developers and business analysts, etc., but also a holistic experience team which we call the service experience team. So their work could affect the digital experience but could also affect parts of the experience that are not digital, that are offline, that are analog, that are in person. We practice participatory design,

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