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0:04
I work at NASA and I'm part of
the Small Business Innovation
Research (SBIR) and
Small Business Technology
Transfer (STTR) program
in which we provide a service.
We provide technical and
financial assistance to
small businesses
through SBIR and to
collaborations between
small businesses and
research institutions
through STTR in
order to help them to
develop their technology
in ways where they just don't
have the resources to do so.
And our hope is that after we
help fund the development
of that research,
it eventually gets taken over by
a private investor or
a public investor,
which could be a NASA
program manager or
even a program manager at
another government agency.
The ultimate goal, of course,
is infusion where the
NASA program manager
doesn't just fund it
further but they actually
infuse it into a NASA mission or
the Department of Energy
Program manager infuses it into
a solar panel or fuel cell or a
Department of
Transportation Program
Manager infuses it into
a road or a bridge.
Besides infusion,
other ultimate goal is
commercialization where
the private investor
doesn't just fund it further,
but they actually
get it online or in
person in buildings for sale
to individuals and
organizations.
1:14
We're a seed-phased
funding program
where you receive a
little bit of money
for a short period
of time and then
Phase 2 more money for a
longer period of time.
We have multiple
post-Phase 2 options.
Hopefully you get to Phase 3
where someone, private or public
investor, takes over the
funding and hopefully beyond
that you reach infusion
commercialization.
1:36
My minimal viable team is as
CXO, chief experience officer,
to have two sub-teams:
the digital experience team
and we have many more people
beyond the people that you
see on the right because
we have a host of
contractors and software
developers and
business analysts,
etc., but also a
holistic experience team which
we call the service
experience team.
So their work could affect
the digital experience but
could also affect parts of
the experience that are
not digital, that are
offline, that are analog,
that are in person.
We practice
participatory design,