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Printable Handouts
Navigable Slide Index
- Introduction
- What is design thinking?
- Convergent vs. divergent thinking
- Tip no. 1: Always say yes
- A wall vs. a way
- Brainstorming rules
- Tip no. 2: Embrace failure
- A new rule of thumb(nails)
- Reviewing ideas
- Tip no. 3: Change your mind
- Exercise
- Mental stretches: Quick
- Mental stretches: Long-term
- Bomb your mind with new ways to fire synapses!
- Mental stretches: Super long-term
- A case study: Farmented
- Interdisciplinary teams foster divergent thinking (and innovation!)
- The course “brief”
- Empathy for two users
- Problem definition statement
- Ideation phase
- Prototyping + testing phases
- Farmented: Today
- Thank you
This material is restricted to subscribers.
Topics Covered
- Design thinking
- Brainstorming
- Mental stretches
- Farmented: case study
- Convergent vs. divergent thinking
Links
Series:
Categories:
Bite-size Case Studies:
Talk Citation
Newhouse, M. (2024, January 31). Ideation for Innovation [Video file]. In The Business & Management Collection, Henry Stewart Talks. Retrieved December 3, 2024, from https://doi.org/10.69645/VAHX4965.Export Citation (RIS)
Publication History
Other Talks in the Series: Design Thinking in Business
Transcript
Please wait while the transcript is being prepared...
0:00
Hello. Welcome to
Ideation for Innovation.
My name is Meta Newhouse,
and I'm the Chair and Design
at Lesley University.
I'm the former founding
director of Diesel,
the design sandbox of Engaged
Learning at Montana State.
At Diesel, I worked to
create a curriculum that was
entirely focused on teaching and
learning the design
thinking process,
and several successful
business ideas
were launched in that program.
You'll learn about one of those
farmented in this session.
I've also worked in the
design industry for
more than 30 years and as
a design educator
for more than 20.
When I'm working
on a project for
clients, such as the
City of Cambridge,
the American Heart
Association, or Motorola,
I'm determined to deliver
truly novel ideas for
their emotional needs.
Today I'm going
to share with you
three tips that will
help you become
a more creative problem
solver and these tips will
also help you be a
stronger collaborator
when you work in groups.
1:00
In case you aren't familiar with
a design thinking process,
I'm going to start
with a brief overview.
The design thinking process
begins with gaining
an empathic understanding
of your user or audience.
Essentially, if you begin with
an understanding of
real human needs,
you will be able to create
something that
suits those needs.
If you wanted to
create, for example,
an easy de-weeding tool
for hobby gardeners,
you would interview and observe
hobby gardeners before
creating your product design.
The next step,
problem definition
is when you take insights gained
from your user research and you
develop a positioning
statement that
will be your guide through
the rest of the process.
Problem definition
typically sounds like this:
user needs a way to fill
in the blank because
fill in the blank or if
we stick with the gardening
tool project example,
Hobby gardeners need a
way to quickly and easily
remove weeds from the garden
because the work is laborious.
Then, of course, we also want
to stop using herbicides.
The ideation phase is all about
brainstorming up ideas
for your project.
This session will focus
on this phase with tips
on how to elevate your
ideation abilities.
Here we would be
thinking up ideas
for what the gardening
tool might be named,
how it is shaped, what materials
it's made out of, etc.
Prototyping is simply
creating mock-ups of
your ideas for critique or
discussion and user testing.
Most design thinking processes
plan for multiple
visits to this phase.
Starting with
low-fidelity prototypes,
such as sketches or
cardboard models and
ultimately progressing to
a high-fidelity prototype,
which might be a
3D printed product
that users could
hold in their hands.
User testing is a critical
phase that will help you have
a stronger understanding
of whether or
not your idea meets
that human need you
are designing for.
Here we would be asking Hobby
gardeners to hold and use
our prototypes and report
back on what works
and what doesn't,
but what happens when
the user testing
process yields feedback
that your idea or project is
not solving the
problem you defined.
The brilliance of
this process is that
it is flexible and non-linear.
If you learned from
the user testing that
your gardening tool product
slips out of elderly
hands too easily,
you would go back to
the prototyping phase
to develop a different
kind of grip design.
If you learned that users wanted
a multifunctional tool that did
more than just the de-weeding,
you'd have to go back to the
problem definition phase
and readjust your mission.
Then, go forward
through the process
again with your
new product idea,
but as promised, we
are going to focus on
the ideation part of
this phase in this talk.