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Invite colleaguesWhat can corporate real estate learn from the sports and entertainment industry?
Abstract
The COVID-19 pandemic has highlighted the need for the office to become a destination and more than a physical space that brings people together. The experience of going to the office needs to be a great one; the environment should be designed to promote a person’s/ team’s performance, supplemented by technology to allow those creative sparks to be shared — all with a greater focus on the health and safety of building occupants and lower operational costs. This paper discusses how enhancing the user experience and adopting an efficiency to operations approach when thinking about space contributes to making the workplace a great place to work. The paper uses examples from ME Engineers’ work designing building services and technology systems for some of the most notable sports and entertainment facilities in the world, where venues have invested heavily in the customer experience to compete against at-home and virtual environments.
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Author's Biography
Chris Grundy is technology group leader at ME Engineers, a global multidisciplinary mechanical, electrical, lighting, plumbing and technology design consultancy for the built environment. ME Engineers have delivered 250+ sports and entertainment projects globally, along with corporate offices for WMware and Netflix. Chris has 20 years’ experience working in technology within the built environment. He has designed workplace technology systems for 70,000+ people and multiple stadia and arena projects.