DETAILED SLIDE INDEX
- 1. Introduction
- 2. How do we see scenes?
- 3. Even familiar things usually don't stay the same
- 4. Belief: this is somehow done via attention
- 5. How is this done?
- 6. Intuition: a visual buffer accumulates information
- 7. Image flicker example (1)
- 8. Image flicker example (2)
- 9. Change blindness (1)
- 10. Overview - older view of attention
- 11. Preattentive systems
- 12. Behavioral studies
- 13. Orientation (1)
- 14. For orientation, a unique value is easy to notice
- 15. An item does not necessarily pop out if it is unique
- 16. L-shapes: reaction time depends on no. of items
- 17. Interpretation
- 18. What is processed preattentively?
- 19. But...
- 20. Scene based properties
- 21. Three dimensional orientation
- 22. Search time for three dimensional objects
- 23. Initial stages of visual processing
- 24. Identification of shadows
- 25. Searching for the shadow target
- 26. Data regarding search time for shadows
- 27. Searches for different shadows
- 28. Completion of occlusion
- 29. Easy to detect - curvature in "bite"
- 30. Slower to detect - bite has been "compensated for"
- 31. Search is based on completed fragments only
- 32. Structures above primary line "visible" to attention
- 33. Searches - summary
- 34. Attentional systems
- 35. Image flicker example (3)
- 36. Change blindness (2)
- 37. Attention is needed to perceive change
- 38. Coherence theory - first stage
- 39. Proto-objects and attention (1)
- 40. Coherence theory - second stage
- 41. Proto-objects and attention (2)
- 42. Attention is implemented via a coherence field
- 43. Important note (1)
- 44. Coherence theory - third stage
- 45. Proto-objects and attention (3)
- 46. Can still build up information in other systems
- 47. Visual search for change
- 48. Visual search for change - results
- 49. Virtual representation (1)
- 50. Virtual representation (2)
- 51. Virtual representation in computer science
- 52. Can this work for the visual system?
- 53. Virtual representation in the brain
- 54. Important note (2)
- 55. How might a virtual representation be interpreted
- 56. Proposal: triadic architecture
- 57. A schematic representation of attention
- 58. "Can't have it both ways" thesis
- 59. Nonattentional systems (1)
- 60. Control of attention
- 61. Implications about mechanism
- 62. Attention mechanism - summary
- 63. Nonattentional systems (2)
- 64. Some early results
- 65. Two visual systems
- 66. Nonconscious detection of change
- 67. Nonconscious detection of change - results
- 68. Mindsight
- 69. Image flicker example (4)
- 70. Mindsight - experiment
- 71. Results of mindsight experiment
- 72. Informative, positive and sophisticated effect
- 73. Possible mechanism
- 74. Newer view of attention: summary
- 75. Acknowledgements
- 76. END
RELATED TALKS
TALK'S CITATION
Rensink, R. (2010), "Attention", in McClelland, J. and Lambon-Ralph, M. (eds),
Cognitive Neuroscience: Emergence of mind from brain, The Biomedical & Life Sciences Collection, Henry Stewart Talks Ltd, London (online at
http://hstalks.com/bio)
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